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Tuesday 31 August 2010

Ray Tracing Library AS3

About a year ago I wrote a ray tracer. I've decided to the same thing again, building from the ground up, and taking a completely OOP approach - which I didn't do before. I was very pleased with previous results, but given the lack of structure implementing certain features became a real headache, and a lot of code had to be rewritten each time I wanted to make a small change.

At the same time I will try to speed up the engine, try to stick to bitwise operators and vectors whenever possible. With any luck it'll be up and running in the next few weeks, but I will keep you updated along the way.

Here are some screenshots from the previous ray tracer:




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