Saturday, 16 January 2010

Anaglyph Raytracing

I made a few changes to the raytracer I've been designing to create anaglyph images, that is two channel 3D images. The changes are very simple, literally two black and white images are drawn from slightly different angles, then one is tinted in cyan, and the other red. I don't have any 3D glasses but it should work. If anyone has some check out the test image below!

I'll try to produce some more images like this and get a pair of glasses to test with. Imagine realtime anaglyph raytracing!


  1. It's really dark -- which the glasses only make darker -- but from what is getting through, the 3D looks pretty good.

  2. Thanks for the info, I'm working on making a large online interface, for people to create three dimensional scenes and render them in various modes including anaglyph. I'll make sure to get the brightness up a bit on this mode. Was the perspective ok, do lines overlap with the glasses or did it work quite well?