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Monday, 25 April 2011

Aerodynamics for Convex Hulls

I had quite a nice thought experiment and thought I'd document it for you guys to have a look at. I wanted to come up with a quick way to (semi) realistically simulate lift and drag on any shape. Such an engine could be used for flash games for example a hang glider game. Realism like this (if carefully implemented) can add a lot to a game.

I plan on implementing this in flash sometime after my exams are over, but some of you might be interested in my approach, so feel free to beat me to coding it!

Here is what I've got so far, you can click on a page to expand it in a lightbox (or click here to download the pdf):


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