The third picture above uses a blur filter on the bitmap data, some of the visuals created with this version of the program are really beautiful. Check it out by clicking the image!
Thursday, 4 February 2010
Followers: 20,000 particles
I've been playing around with vectors and decided to see how many particles I could get to follow my mouse using bitmap data. Using 300,000 particles (nearly half a million) I clocked around 2fps, I decided to add a few more effects (colours, trigonometry for the following etc) and found the simulation to run at max fps up until around 20,000. Not bad at all and some of the effects look really pretty! Here are some screenshots, or just press here to run the app. You can use the slider at the bottom to change the number of particles from anything between 20 and 20,000.
Chrome Effect Ray Tracer
Applying a chrome filter to a finished ray trace render creates an amazing effect. Take a look for yourself. I'm in the process of developing online software where you'll be able to create simple 3D scenes and raytrace them with a number of effects; including anaglyph 3D, chrome and a few more! This is my screensaver at the moment:
Labels:
3D,
AS3,
Flash,
ray tracing,
raytracer
Tuesday, 2 February 2010
Road Generation: First Attempt
I decided to take a look at using Voronoi diagrams to generate road systems. Here are a few very early screenshots! Looks promising.
Labels:
AS3,
Flash,
Fractal,
procedural generation
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